

Animal Clicker
Play Animal Clicker online free.
Game details
- Developer
- FoolFish Studio
- Category
- Clicker
- Controls
- Mouse · Touch
- Players
- Single player
- Devices
- desktop · mobile
- Published
- 2026-09-30
- Orientation
- Portrait
Game previews

About Animal Clicker
Play Animal Clicker online free. Click the cat, pack purrs into sacks and sell them for coins. Upgrade worker cats and deliver 100 sacks for the feast.
How to play Animal Clicker
Click or tap the cream cat to collect purrs. Every 100 purrs automatically becomes a sack.
Sell all waiting sacks to King Cat; the scanner takes 0.7 seconds before coins arrive.
Archery adds one purr per click per level. Alchemy adds one coin per sold sack per level. Carpentry adds one purr per second per level. Each upgrade path costs 1, 2, 4, 8 and 16 coins, with five levels.
Deliver 100 sacks for the King's Feast, then keep playing. Open Save for checkpoint status and device conflict choices. There are no rewards for time away.
Controls
Mouse
Touch
Play Animal Clicker: a cat supply-chain game
Animal Clicker starts with one cream cat and an empty stock of purrs. Click the cat, let complete batches pack themselves, and trade those sacks with King Cat. Coins buy three different kinds of upgrades, so the useful next purchase depends on whether you want stronger clicks, more automatic production or a better sale price.
From 100 purrs to a sack of coins
Every click begins at one purr. The game automatically packs a sack whenever your loose purr count reaches 100; any remainder stays in the next-sack meter. Worker production uses the same packing rule. A full sack waits in your inventory until you choose Sell.
Selling sends every waiting sack through a 0.7-second scanner animation. Each sack begins at a value of two coins. The sack count drops to zero, your delivered total rises and your loose purrs stay where they were. Waiting for several sacks gives one larger trade, not an extra batch bonus.
Archery, Alchemy and Carpentry upgrades
Archery increases the number of purrs from each click by one per level, from one initially to six at level five. Alchemy adds one coin to the value of each sold sack, taking its price from two to seven coins. Carpentry produces one purr per second for each level, up to five per second.
Each tree has five levels, priced at 1, 2, 4, 8 and 16 coins in that order. Maxing one tree costs 31 coins; all three cost 93. An upgrade you cannot afford remains unavailable, and a maxed tree cannot take another purchase.
Cat clicker strategy: choose your next investment
The first 100 clicks let you sell one sack for two coins. Buying the first Carpentry level starts automatic production, while the first Archery level doubles your starting click power. Alchemy earns nothing until you sell again, but it improves the return from all sacks in that sale.
If you are clicking regularly, compare the next Archery cost with the extra production it buys. If you prefer a slower idle session, invest in Carpentry and return to Sell when sacks have accumulated. The displayed coin preview lets you inspect your next trade before pressing the button.
Deliver 100 sacks for the King's Feast
The progress bar counts sacks delivered to King Cat, rather than sacks still waiting beside the scanner. When the delivered total reaches at least 100, the King's Feast story appears. Your resources, coins, purchased levels and click counter remain intact.
Choose Keep playing to continue the same economy. The feast is a one-time milestone for that saved game; this edition has no prestige reset, population target, weather system or character-skin shop.
Touch controls, idle production and saved progress
Press the large cream cat to gather purrs, choose Sell to deliver packed sacks and press an affordable upgrade card to buy its next level. Cat presses briefly squash the artwork and show the current click gain. Sale animations and progress meters reflect the same resource totals.
Production runs while the game is active. Closing the game preserves its checkpoint but does not award purrs for time away. Open Save to check browser or account storage; sign in on FoolFish before opening for account checkpoints. If two devices have different progress, choose which checkpoint to keep before continuing.
Common questions
How many purrs make one sack?
Exactly 100 purrs. Packing happens automatically, and any leftover purrs count toward the next sack.
Do worker cats sell sacks automatically?
No. Carpentry produces purrs and full sacks pack themselves, but you choose Sell to trade waiting sacks for coins.
Does Animal Clicker give offline earnings?
No. Your progress is saved, but there is no time-away production calculation when you reopen it.
What happens after delivering 100 sacks?
The King's Feast story appears once. Keep playing continues with the same balances and purchased upgrades.




