

Fish Pyramid Solitaire
Play Fish Pyramid Solitaire free online.
Game details
- Developer
- FoolFish Studio
- Category
- Card
- Controls
- Mouse · Touch · Keyboard
- Players
- Single player
- Devices
- desktop · mobile
- Published
- 2026-09-29
- Orientation
- Portrait and landscape
Game previews

About Fish Pyramid Solitaire
Play Fish Pyramid Solitaire free online. Pair cards to make 13 on an ocean table, clear the pyramid and replay numbered deals with undo and saved progress.
How to play Fish Pyramid Solitaire
Fish Pyramid Solitaire turns a deck of 52 cards into a matching puzzle. Twenty-eight cards form seven overlapping rows, and the remaining 24 start in the stock. Clear the pyramid by removing open cards in pairs that total 13. You can win while cards remain in the stock or waste; the triangle is the target.
An ace counts as 1, a jack as 11, a queen as 12 and a king as 13. The pairs are ace–queen, 2–jack, 3–10, 4–9, 5–8 and 6–7. A king needs no partner: click it once to remove it. Suits and colors do not affect matches.
A pyramid card is open when both cards covering it have gone. You can match two open pyramid cards or an open card with the top waste card. This edition also lets a card pair with its parent directly above when it is the only remaining card covering that parent.
Click the face-down stock to turn over one card. Only the top waste card can be used. Drawing another card covers it until the newer card is removed or the stock is cycled. When the stock runs out, Reset returns the waste in the same draw order. Resets are unlimited and each draw or reset counts as a move.
Click two matching cards or drag one onto the other. A king can be clicked once or dragged to the removed-card pile. Keyboard users can focus the card buttons and press Enter. Undo restores the previous position and adds one move. The clock has no deadline and pauses in menus.
Your board saves in this browser, with up to 4,096 recent undo actions in a checkpoint. Sign in on FoolFish before opening for account checkpoints; Save options handles conflicting boards. Completed-game statistics stay in the current browser.
Controls
Mouse
Touch
Keyboard
Play Fish Pyramid Solitaire online
Fish Pyramid Solitaire sets a seven-row card pyramid above an underwater reef. The ocean portraits decorate the court cards, while every rank and suit remains visible. Twenty-eight cards form the pyramid and another 24 wait in the stock. Pair cards to make 13 and uncover the rows above; clearing the triangle wins the game even if stock cards remain.
Fish Pyramid Solitaire rules: which cards make 13?
An ace counts as 1, a jack as 11, a queen as 12 and a king as 13. The pairs are ace–queen, 2–jack, 3–10, 4–9, 5–8 and 6–7. A king needs no partner: click it once to remove it. Suits and colors do not affect matches.
A pyramid card is open when both cards covering it have gone. You can match two open pyramid cards or an open card with the top waste card. This edition also lets a card pair with its parent directly above when it is the only remaining card covering that parent.
Drawing cards and resetting the stock
Click the face-down stock to turn over one card. Only the top waste card can be used. Drawing another card covers it until the newer card is removed or the stock is cycled. When the stock runs out, Reset returns the waste in the same draw order. Resets are unlimited and each draw or reset counts as a move.
There is no three-pass limit in this version. You still need to choose pairs carefully: repeated resets cannot fix a pyramid whose remaining partners are trapped or already removed.
Fish Pyramid Solitaire strategy: look above the pair
Before choosing between two matching cards, look at what each removal will uncover. Releasing a card that has two parents above it can open more options than clearing a far edge. Remove open kings, track the remaining partners for high rows and use the stock to avoid spending a useful pyramid partner too early.
The parent-pair exception can unlock a position that would be blocked in stricter variants. If a 4 is the only card covering a 9, selecting the 4 and then the 9 removes both. If a second card still covers that 9, the move is not allowed.
The fish portraits do not add abilities or change card values. A reef king still counts as 13. Turn on Simple card faces in Options if you prefer a plain suit-symbol deck.
Numbered deals, winning and blocked pyramids
Choose a deal from 1 to 50,000 to replay a specific card order, or leave the number blank for a random game. Not every deal can be won. The no-matches notice appears when no open pyramid card can be removed by itself, paired with the pyramid or paired with any card still in the stock and waste.
That check is not a solver that predicts every losing position. You can still make a legal choice that blocks a later card. Return to the board and use Undo to explore a different sequence.
Controls, undo and saved progress
Click two matching cards or drag one onto the other. A king can be clicked once or dragged to the removed-card pile. Keyboard users can focus the card buttons and press Enter. Undo restores the previous position and adds one move. The clock has no deadline and pauses in menus.
Your board saves in this browser, with up to 4,096 recent undo actions in a checkpoint. Sign in on FoolFish before opening for account checkpoints; Save options handles conflicting boards. Completed-game statistics stay in the current browser.
Common questions
What is the goal of Fish Pyramid Solitaire?
Remove all 28 pyramid cards. You do not need to clear the stock and waste.
How many times can I reset the stock?
As many times as you want in this edition. Each reset counts as one move.
Can I match a card with the one above it?
Yes, when that open card is the only remaining child covering the parent and their ranks add up to 13.
Is every Fish Pyramid Solitaire deal solvable?
No. Numbered deals reproduce the same layout but do not guarantee a solution.




