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Fish Backgammon game cover
FOOLFISH GAMES

Fish Backgammon

Fish Backgammon concentrates the race into the last few checkers.

Fish Backgammon

Game details

Developer
FoolFish Studio
Category
Board
Controls
Mouse · Touch · Keyboard
Players
Local multiplayer
Devices
desktop · mobile
Orientation
Portrait and landscape
Published
Game build updated
Listing updated
Page content updated

About Fish Backgammon

Fish Backgammon concentrates the race into the last few checkers. The lesson teaches one checker; the following harbor round has three active checkers per side, with twelve already borne off. Dice choices still determine whether you advance safely or leave a vulnerable piece.

How to play Fish Backgammon

Roll the dice and select a checker, then one of its legal destinations. Each die is a separate move; doubles provide four moves. A hit checker must return from the bar before the rest of your pieces can advance. Bear off only when the position permits it.

Controls

Mouse

Touch

Keyboard

Bring three checkers home in a short harbor race

If a checker is on the bar, a tempting move near home must wait. Use a legal die to re-enter first, then see whether the remaining die can advance that checker or another one. The smaller army does not remove the bar rule.

What to plan before your next move

Count both dice before committing the first move. Moving the same checker twice can avoid leaving it exposed, while splitting the dice can bring two pieces closer to home. Undo within the turn lets you reconsider without producing a new roll.

Fish Backgammon or Backgammon?

Backgammon starts a full fifteen-checker race. Fish Backgammon foregrounds a compact endgame, so the central question is how to finish with the few checkers still in play. Full Classic play also remains available in the Fish game.

Choose Backgammon for its regular objective, or use the Play button above to try this Fish variation. Progress is saved separately for each game.

Common questions

Are the missing Fish Backgammon checkers waiting to enter?

No. In the three-checker harbor round, twelve per side already count as borne off. Finish with the active pieces shown on the board.

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