
Fish Ludo
Fish Ludo begins near the finish with two active tokens.
Game details
- Developer
- FoolFish Studio
- Category
- Board
- Controls
- Mouse · Touch · Keyboard
- Players
- Local multiplayer
- Devices
- desktop · mobile
- Orientation
- Portrait and landscape
- Published
- Listing updated
- Page content updated
Game previews

About Fish Ludo
Fish Ludo begins near the finish with two active tokens. You can adjust one rolled die by one pip once per round. Bring one token home on Easy or both in the challenge, deciding when that small change matters most.
How to play Fish Ludo
Roll and choose a legal token move. Inspect the home lane before using the one-pip adjustment: the altered value still has to produce a legal move. Follow the displayed one-token or two-token goal for the current round.
Controls
Mouse
Touch
Keyboard
Time one die adjustment to finish the home race
If a token is one pip away from an exact home move, the adjustment can turn the roll into a finish. Spending it earlier on a merely convenient step may leave you waiting for the exact value later.
What to plan before your next move
Compare both tokens before committing the die. One may have a safe legal move while the other benefits much more from the single adjustment. Keep track of whether the ability is still available instead of planning to use it twice.
Fish Ludo or Ludo?
Ludo starts the regular four-token journey around the board. Fish Ludo focuses on two active tokens near home and adds a once-per-round die adjustment, putting the decision around an exact finish.
Choose Ludo for its regular objective, or use the Play button above to try this Fish variation. Progress is saved separately for each game.
Common questions
Can I keep changing rolls until a Fish Ludo token can finish?
No. The one-pip adjustment is limited to one use per player per round. Choose its timing carefully.
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